Magic: The Gathering
Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]
Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]
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| Set: | Innistrad: Midnight Hunt |
| Type: | Creature — Human Rogue Werewolf |
| Rarity: | Rare |
| Cost: | {1}{U} |
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
| Reverse Type: | Creature — Werewolf |
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
![Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]](http://the-vault.mx/cdn/shop/files/c730d18f-4d1e-5f6d-8e5a-f302a30c56e4.jpg?v=1716984230&width=1445)